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keep plexus objects from flying into/too close to the camera?

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Tom Marquiskeep plexus objects from flying into/too close to the camera?
by on Aug 4, 2015 at 9:27:53 pm

Hey guys,

I was curious what the most efficient way to keep plexus objects from flying into/too close to the camera? Is depth of field the only way?

Thanks,
Tom

I have a similar problem with objects passing through the camera in C4d. I tried adjusting the clipping plane but it just produces a hard cut off as objects come close to the camera.

I would rather not spend the time to render DOF, but if you a have a suggestions/tips on efficient DOF settings for AE and C4D I would love to hear them.

Best,
Tom

http://www.risemotion.com
@rise_motion

Boulder, CO


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Kevin DazetRe: keep plexus objects from flying into/too close to the camera?
by on Jan 26, 2016 at 8:43:53 pm

Hey Tom,

I'm curious if you ever figured out a solution to this. I'm having the same issue and wish there were some kind of "near vanish" function...


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Kalle KannistoRe: keep plexus objects from flying into/too close to the camera?
by on Jan 28, 2016 at 4:45:17 pm

Adding a spherical field of about 500 unit radius and linking it to the 3D camera position worked nicely for me.


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