I've used the inertia bounce expression in ae for years now and when i came to do it manually, i just couldnt get the same effect.
I understand the logic, this is how I would do it:
(position A +10 frames to position B, 5 frames later move object +10 pixels past position B, 4 frames later move object -8 pixels past position B, 3 frames later move object +6 pixels past position B etc until it becomes it's resting position)
Does anyone know the best way to achieve the inertia bounce manually similar to the expression's results? I can't seem to but maybe im doing something wrong within the speed/value graphs?
Re: Manual Inertia bounce by Stephen Smith on Jun 25, 2015 at 6:50:21 pm
I'm curious. If the expression works why would you want to do it manually? If it isn't looking right I think the best place to play with it is in the Graph Editor working on how it eases so it slows down better when it reaches peak hight and then speeds up faster as it reaches the floor.