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Keeping Particles (Particular) only in 2 Dimensions?

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Darryl TorkeKeeping Particles (Particular) only in 2 Dimensions?
by on Oct 25, 2014 at 6:28:03 pm

I have a point emitter that explodes out particles, however some of the particles scale because they are getting closer to the camera, is there anyway to make the particles not move in z-space? (only x-y space, making a 2D explosion)?


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Michael SzalapskiRe: Keeping Particles (Particular) only in 2 Dimensions?
by on Oct 29, 2014 at 8:43:24 pm

You could use a disk emitter instead of a point.

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