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Text effect using overshoot and offset per character

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George GoodmanText effect using overshoot and offset per character
by on Dec 12, 2013 at 8:41:42 pm

I've been trying to get this effect right and just can't get my head around it. I've tried range selectors with text animators, but since I'm not keyframing the position, I can't use an overshoot expression or anything of the like. I really want to know how he is offsetting the text on a per character basis. Is there a faster way than breaking it into shapes and manually offsetting a keyframed position change?

Best example is at :45

https://vimeo.com/64885330


"|_ (°_0) _|"

Sincerely,

George


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George GoodmanRe: Text effect using overshoot and offset per character
by on Dec 12, 2013 at 8:51:22 pm

To be more clear, I've posted a screen shot of how I'm currently doing it. But is there a better way? If, for example, I wanted to change the values on the expression, I currently would have to go in and manually change it for each letter.

6907_screenshot20131212at3.47.04pm.png.zip


"|_ (°_0) _|"

Sincerely,

George


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George GoodmanRe: Text effect using overshoot and offset per character
by on Dec 13, 2013 at 4:24:40 am

Found it! Amortype by mattrunks:

https://mattrunks.com/en/tutorials/after-effects/amortype


"|_ (°_0) _|"

Sincerely,

George


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Daniel PinaRe: Text effect using overshoot and offset per character
by on Jan 22, 2014 at 5:56:29 pm

That's great!

Similar stuff with Newton, maybe it requires a little bit more work, but the physics simulation is also great.
http://aescripts.com/newton/

Cheers man!


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