So I am trying to find an efficient workflow on a 2D animation where you have a character in a front then profile (walking cycle). Something along side this example here:
So I have down the front position rigging of my character with the set of eye/mouth expressions, arm/leg movement using duIK works great.
The trouble comes when I want that character to turn 90 degrees and start walking (profile position).
How would you usually go about it, can you "recycle" the existing body parts, eyes and mouth expressions or would you switch to a completely separate comp of the same character from the side view?
I am trying to work as efficiently as possible and not have a secondary side view comp of the character if I can help it.
If you look at the example animation, they are making some sort of a "pseudo" turn of the character where you can still see both eyes, etc. I think the hair an only one ear disappears.