I am using AE CS 5.5 to make a very long composition that spans horizontally for 30 seconds. I have Trapcode particular in the scene as a 'dust' element. The composition is long enough that the X value emitter and it's position parameter will not accommodate the entire scene.
I have solved this by duplicating the dust layer and changing it's x position further down the scene. Shows up great, looks and behaves great.
My challenge is that although it previews wonderfully it will not render in the final composition.
Any solutions to ensuring the particle system as it previews in the scene actually renders out at the end?