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magma effect

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Nuno Lopesmagma effect
by on Jan 17, 2012 at 2:31:14 pm


loooking to replicate effect showed in this video:

any tips on how to make that graphic/particle style?

thank you

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Dave LaRondeRe: magma effect
by on Jan 17, 2012 at 8:00:33 pm

I don't know if that particular project went through AE at all.

If it did, it was for rotoscoping, compositing and adding fake light on the subjects. Certainly not for particle effects! It was mostly made using a 3D application and 3D matchmove software to get the blobs animated properly.

The effects people spent long hours in planning these effects, and doubtlessly ran tests to ensure that all would go well when they shot for real. They didn't leave this to chance, nor did they shoot and hope for the best. They did a lot of work before they shot even one frame of the final video.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA

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Nuno LopesRe: magma effect
by on Jan 17, 2012 at 9:11:06 pm

you´re right.
3d development fits better.

the technique i am not catching is that viscosity, that flow around the blobs. kind of smooth physics.

thanks for your prompt answer, i will keep looking.

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Andrew SomersRe: magma effect
by on Jan 17, 2012 at 11:51:25 pm

I've seen some liquid simulations done with Trapcode Particular, so that may be possible, but the video clip you present looks more like it was done with something like RealFlow or perhaps Blender.

Here are some examples of fluids in Trapcode:

And this was done in Trapcode Form:

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