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Using a Pre-Comp as particle in Particular

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Moog GravettUsing a Pre-Comp as particle in Particular
by on Jun 1, 2014 at 10:34:20 am

Hi Folks,

I'm trying to make a transition which has lots of random squares which magnify portions of the screen.

I tried to do this by setting up a 200x200 pre comp which has an adjustment layer with the magnify plugin on it.

The adjustment layer works fine, but when I hook it up as a sprite, or textured poly in Particular, there's no magnification.
Also tried to Pre-comp, just in case.. but no.

Anyone got any clues as to how I might get this working?



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Michael SzalapskiRe: Using a Pre-Comp as particle in Particular
by on Jun 2, 2014 at 6:06:19 pm

You might create a precomp with some particles in it that have a gradient inside them and use that precomp to drive a Displacement Map effect.

Alternatively, you could use Card Dance to do something similar (but in a completely different way).

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

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Moog GravettRe: Using a Pre-Comp as particle in Particular
by on Jun 3, 2014 at 8:34:10 am

Ahhh, yes - I was thinking about a gradient approach, but I couldn't remember where I'd see something like that before.

I was in a bit of a hurry, I ended up hand animating a few squares with a magnify filter on them, then heavily distorting and pixelating the rest of the background.

Appreciate the help though :)


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