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Extra emitter points?

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John MangualExtra emitter points?
by on Jul 14, 2015 at 2:59:06 pm

In 'Trapcode Particular', whats the 2nd emitter point for?
I've noticed that 'Form' has 3 extra ones. What do they do?


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John CuevasRe: Extra emitter points?
by on Jul 15, 2015 at 8:00:01 pm

Can you do a screen grab and post it here. Also what version of particular are you using?

Johnny Cuevas, Editor
ThinkCK

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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John MangualRe: Extra emitter points?
by on Jul 16, 2015 at 12:27:39 am

CS6 Particular 2.1.2 on Mac


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John CuevasRe: Extra emitter points?
by on Jul 16, 2015 at 11:13:52 am

Wow, you have me totally stumped right now. I've been using Particular for years and years and never even noticed that before. Move it around and I can't see any parameters being adjusted. I'll keep trying and see what I find.

Johnny Cuevas, Editor
ThinkCK

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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Walter SoykaRe: Extra emitter points?
by on Jul 16, 2015 at 1:53:32 pm

The symbol in the comp viewer panel indicates a point control: it could be any spatial control that has an [x,y] value.

For Particular, that's the center of the emitter and the center of the spherical field (a sphere which can attract or repel particles).

For Form, that's the center of the base form and two spherical field centers.

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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