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Distort underlaying layer like heat exhaust?

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Eric Chard
Distort underlaying layer like heat exhaust?
on Apr 24, 2013 at 2:21:36 am

How would one distort the underlying layer as if affected by a high-temperature exhaust?

TNX!

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"Putting the HARM in 'harmonica' since 2005."
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John Cuevas
Re: Distort underlaying layer like heat exhaust?
on Apr 24, 2013 at 12:43:16 pm

I'd create a heat like look with fractal noise in a precomp. Drop that into the main comp and use that to drive a Distort > Displacement Map effect.

Johnny Cuevas, Editor
Thinkck.com

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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Darby Edelen
Re: Distort underlaying layer like heat exhaust?
on Apr 25, 2013 at 6:21:23 pm

[John Cuevas] "I'd create a heat like look with fractal noise in a precomp. Drop that into the main comp and use that to drive a Distort > Displacement Map effect."

To take that a step further you could use 2 different fractal noise layers in the pre-comp, one tinted to be black/green and the other black/red. Set them to the 'Add' blend mode and use that to drive the Displacement Map. You can animate them differently as well.

This allows you to displace the underlying image separately in two dimensions: horizontal and vertical.

Darby Edelen


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