3d Camera Viewport zoom into nested Comp?
by Bogdan Brak on Oct 22, 2012 at 6:14:27 pm
I got a comp with several 3d layers and a cam. The whole thing is actually a 2.5D roomwith a TV-screen.
Inside of this TV-Screen I placed another comp (1920x 1080px) as a 3d layer.
I would like to fly through this room and at the end of the camera flight the cam viewport should exactly have the dimensions of the TV-Screen comp. So I can switch easily into a fullscrenn mode of this TV-Screen.
I have no luck with google... maybe I cant find the right buzzwords to find it.
Is there a simple way to do this?
Camera flight inside a room until it finally reaches a fullscreen mode.
Re: 3d Camera Viewport zoom into nested Comp? by Bogdan Brak on Oct 22, 2012 at 6:27:34 pm
well...lol... maybe I got it...^^
correct me if I'm wrong.
when i place a new camera into a comp the viewport exactly fits to the comp dimesnion. as far as i don't move the camera, right?
so...that would mean:
I create a comp.(1920x1080)
I place a cam.
I place the TV-Screen (also 1920x1080)
I make a 3d layer out of the TV-Screen.
I place the room withot touching the camera
And I'm going to animate the whole thing beginning with the end(being in fullscreen mode of the TV) and ending with the beginning(where the camera starts to fly around)?
Or let's say... animating backwards?