Masked cube trouble
by Matt Robinson on Nov 19, 2010 at 2:40:45 am
When I create a cube shape out of solids and pre-compose it. I go into the pre-composed comp subtract a segment using a mask, back to the main comp my 3D camera rotates around the masked cube the segment is constantly on screen.... i want to not be able to see it because it's hidden by another solid in the cube? Is there a simple way to do this? Help would be greatly appreciated......