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camera following an emitter

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Antony Petkovcamera following an emitter
by on May 7, 2010 at 2:40:08 pm

Hi everyone,

I am quite new at motion graphics. I have only followed a few tutorials and have basic knowledge in keyframing cameras. However I was wondering how one can achieve something along the lines of:

Where the camera seems to follow a moving object in this almost random manner. What would be a good starting point for me to achieve this?


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Darby EdelenRe: camera following an emitter
by on May 10, 2010 at 8:42:30 pm

Keyframing the animation would give you the greatest degree of control.

However, that is usually unnecessarily complex, and in the example that you posted I would guess the artist used something similar to After Effects' expressions. These allow you to set up animation based on simple math and logic rather than through keyframing.

For example, you could create an expression that forces a camera to always point at the anchor point of a specific layer. The following would return the anchor point's position in world coordinates of the layer "SpecificLayer," if you applied this to the point of interest of the camera then it would always point at this location:

l = thisComp.layer("SpecificLayer");

This is advanced AE stuff, so if you're not familiar with simple programming/scripting it's going to take you a good amount of time to understand the way this works. If you're new to AE then it's going to take even longer :(

Here's some reading to get you started:


Darby Edelen

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