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Bezier Beam

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Hannes De
Bezier Beam
on Aug 24, 2015 at 9:53:31 pm

i'm stuck with a problem which i'm pretty sure should not be too tricky to solve but i just dont see it.
i have 3 nulls, one tracked to footage, one with a wiggle expression on it and one in the middle which is connected to the others with the beam effect. now the client would like the beam to be curvy. i already found a thread which discusses exactly that problem:
http://mograph.net/board/index.php?showtopic=27668
somebody even posted the solution without explaining it (http://mylenium.de/_temp/nodes.mp4) must have to do sth with the obsolete path effect an some expressions but i don't get it...
help would be hoghly appreciated! thanks in advance!

cheers,
hannes


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Walter Soyka
Re: Bezier Beam
on Aug 25, 2015 at 12:18:45 am

Path Text is still there in the Obsolete category. Use a bunch of periods/full stops/baseline dots as the text, tighten the tracking so the characters smush together, and manipulate the control points (with or without expressions).

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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Cassius Marques
Re: Bezier Beam
on Aug 25, 2015 at 5:46:38 pm
Last Edited By Cassius Marques on Aug 25, 2015 at 5:47:43 pm

This Link would also solve your problem...its a purchasable script. You could link your 2 beam nulls to a mask and your third null to the script's mask handles giving it a bezier curve.


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Kalle Kannisto
Re: Bezier Beam
on Aug 25, 2015 at 7:19:40 pm

And one more option: Draw a beam and use the puppet tool at two ends and middle, attached to your nulls.


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Hannes De
Re: Bezier Beam
on Sep 3, 2015 at 1:52:13 pm

Problem has been solved with the puppet tool. Thx guys! :)


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