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Replacing particles with various custom shapes

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Kevin BaReplacing particles with various custom shapes
by on Jul 31, 2015 at 2:53:15 am

Hi all,
I've got an animation of a ton of particles coming out of a box. I'd like to keep the effect of hundreds of particles coming out of the box, but replace the uniform particles with 11 specific shapes. What's my best bet?


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Kevin BaRe: Replacing particles with various custom shapes
by on Jul 31, 2015 at 3:36:41 am
Last Edited By Kevin Ba on Jul 31, 2015 at 3:37:11 am

For my last go I brought the first shape into the project, laid it into my comp, pre-composed it and turned it’s visibility off. Went back to my particle world layer and set your particle type to “Textured QuadPolygon” then set my texture layer to the pre-comp containing the first shape. I then repeated this for the second, third, fourth, etc shape. wondering if there's a cleaner way of going about this.


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Dave LaRondeRe: Replacing particles with various custom shapes
by on Jul 31, 2015 at 4:20:40 pm

You can make a custom particle out of an image sequence. Make as many geometric shapes as you want for the sequence.

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA


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