on Jul 5, 2015 at 10:02:32 pm Last Edited By Nick Ha on Jul 5, 2015 at 10:56:17 pm
A lot of video game trailers use a technique where they take concept art or comic book-style drawings and turn them into robust, 3D-looking scenes. My prime example in this regard is this video:
From 1:34 to 2:10, we see a series of concept art that looks almost like it's come to life. It looks like there's a lot more to it than just a parallax effect; it looks like the animators also used some kind of 3D warping technique to make it seem as if foreground elements had actual depth to them.
Prime examples being:
1:56: The soldier's billowing cloak, and the slight turn of his head
2:00: The wall and all of its permutations.
2:11: The curvature of the floor, the solar rays in the sky, the light reflecting against the water
I realize this is probably a question with an extremely complex answer, but if anyone can at least point me in the right direction (simple explanations, preferred plug-ins, etc.), I'd really appreciate it. Even links to tutorials explaining the general process would be immensely helpful--I don't know what this technique is called, so I have no idea what to look up.
Mainly, I want to know how to achieve the following things:
Making a floor look like it's extending outwards in 3D
The tools used to rig a character with limbs so that they can move.
Making a convincing skybox
Things I already know, but would like to improve my technique on:
Keyframe curves and interpolation
If it helps, one of the scenes I'll likely be working with in the future can be seen here:
It's a cartoon-style image, but I'm hoping to give it depth by (for example) making it seem as though the bridge is extending outwards towards the camera, so that a pan-up will look dramatic.
"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.