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FBX to AE

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Davide Franceschini
FBX to AE
on Jun 23, 2015 at 4:17:39 pm
Last Edited By Davide Franceschini on Jul 11, 2015 at 9:39:34 am

FBX to AE

This free plugin is used to import one or more animate 3D cameras (and reference solids), from FBX file to After Effects composition.
It has been designed and developed by Valerio Carnevale.

Compatibility
Adobe After Effects (versions CC 2014, CC 2015)
Autodesk 3ds Max FBX Export (versions 2012, 2013, 2014, 2015, 2016)

Installation guide
Download last version plugin http://www.timecore.org/fbx-to-ae/

Extract and copy plugin in (After Effects plugins folder) C:Program FilesAdobeAdobe After Effects CCSupport FilesPlug-ins
If you need to replace older versions

Operations guide
1 Use FBX Export pannel for export 3D cameras (only free cameras are supported at the moment) and plans made of only four vertices
2 In order to export animations (3D cameras and plans) select bake animations with sampling of all parameters (Resample all)
3 At this moment the FBX file is ready !
4 Open After Effects and, from menu item File – Import – File, choose “FBX to AE” format and select your FBX file
5 This action will create a composition (“FBX_comp“) with the correct size of camera rendering and and solids layers
6 Enjoy !
note: Imported plans from fbx could be result in solid layer with the height and width exchanged between them.
This bug will be fixed as soon as possible but you can easly fix changing width and height in solid layer configuration.

Follow the video tutorial to understand some important steps for the proper functioning.







http://www.timecore.org


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Davide Franceschini
Re: FBX to AE
on Aug 3, 2015 at 7:53:12 am
Last Edited By Davide Franceschini on Aug 3, 2015 at 7:53:59 am

New release Timecore FBX to AE v1.0.4

http://www.timecore.org/fbx-to-ae/

ChangeLog
v1.0.4 (2015/07/31)
– Import FBX file from Autodesk Maya
– Import complex meshes as null layer
– Bug fixes and performance fixes
v1.0.3 (2015/06/26)
– Build release version (code optimization)
v1.0.2 (2015/06/25)
– Fixed bug, Identification mesh with more than four vertices
– Fixed bug, crash AE after import FBX file many times
– Written version in the code
v1.0 (2015/06/21)
– Starter release







http://www.timecore.org


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