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Cell animation in AE? / version control, asset management

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Eric Chard
Cell animation in AE? / version control, asset management
on Jun 2, 2015 at 8:03:48 pm

I'm trying to do some old-school style cartooning in AE, but may be approaching it wrong.

For instance, I have a simple mechanical character, which I'd prefer to leave alone in its own precomp, so that if any changes are neccessary I can do them in ONE place, rather than multiple places. But for things like blinking and eyeball movement, I'd need multiple precomps to isolate all their instances. It'd be a huge PITA.

How does one manage such things?

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"Putting the HARM in 'harmonica' since 2005."
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Joseph W. Bourke
Re: Cell animation in AE? / version control, asset management
on Jun 2, 2015 at 11:51:05 pm

I think you might be better served doing it in Photoshop as a video. It has onion-skinning capabilities, so you can actually see what you're working on, and rather than working on separate comps for eyes, mouth, etc., you can just work in layers, frame by frame.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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