Hi all - I want to use the throw expression to animate a null along the y axis, but have another expression moving the null on the x axis already - when I put in the throw expression it overides the movement that the other expression is giving the x axis - is there any way I can limit the throw to just changing the y value?
Here are the two expressions I want to use -
// Throw (move at a constant speed without keyframes)
veloc = 10; //horizontal velocity (pixels per second)
y = position + (time - inPoint) *veloc;
x = position;