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Affecting all 3D layers' Rotation parameter.

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Nagesh Hinge
Affecting all 3D layers' Rotation parameter.
on May 6, 2015 at 6:25:12 am

I have a scene with 3d planes(Solid layers) and a Camera attached to a Null object, I have placed the 3D planes near and far to the camera. I want these 3D planes to behave like classic billboards (attached character textures) to create a crowd. I want to create a parallax like effect.

My objective is to make all the 3D planes face the camera, ALWAYS. Even when I am moving the camera from point A to Point B.

How can I manipulate the Rotation parameter of all these planes at the same time ?

Please let me know, thanks.

Best,
Nagesh


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Michael Szalapski
Re: Affecting all 3D layers' Rotation parameter.
on May 6, 2015 at 3:45:23 pm

Layer>Transform>Auto-Orient

:)

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.


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Nagesh Hinge
Re: Affecting all 3D layers' Rotation parameter.
on May 7, 2015 at 12:49:06 pm

Thanks a lot Michael :)


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Michael Szalapski
Re: Affecting all 3D layers' Rotation parameter.
on May 7, 2015 at 2:00:09 pm

No problem! That makes life a lot easier, doesn't it?

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.


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Darby Edelen
Re: Affecting all 3D layers' Rotation parameter.
on May 7, 2015 at 5:40:32 pm

If you're actually doing a crowd and you don't want people to start leaning over or doing somersaults then I'd recommend using this technique:

http://motionscript.com/design-guide/auto-orient-y-only.html

Darby Edelen


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