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After Effects CC new update full of bugs? Strange behaviours

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Nick Patten
After Effects CC new update full of bugs? Strange behaviours
on Dec 4, 2014 at 12:19:32 pm

Hi,

I have a precomp with a Plexus animation inside another composition. Plexus is animated using a light.
Every few frames that light from the Pre Comp displays frames from the footage from the main composition and I cant find a way of repairing that.

Anyone knows why?

So main comp has footage layer not 3D, the plexus precomp not 3D, a plexus layer and a few lights but plexus layer not 3D.
The pre comp has plexus and one light. If I turn off the light the flash frames dissapear .

And every time I quit AE CC on a Maverick latest Power Mac it generates a crash report.

8264_aeerror.tiff.zip

Many thanks for any sugestions


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Nick Patten
Re: After Effects CC new update full of bugs? Strange behaviours
on Dec 4, 2014 at 12:33:27 pm

More info:

Switiching from 32 Bit (glow) to 16 bit resolved the flash frames.

Also in 332 bit blurs looked horrible and in 16 bit they look fine. I am so confused? Is Adobe not updating this bugs?


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Dave LaRonde
Re: After Effects CC new update full of bugs? Strange behaviours
on Dec 4, 2014 at 2:47:56 pm

What's your AE version?

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA


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Nick Patten
Re: After Effects CC new update full of bugs? Strange behaviours
on Dec 4, 2014 at 4:03:00 pm
Last Edited By Nick Patten on Dec 4, 2014 at 4:10:29 pm

Hi Dave

Is CC 2014 4.1.1 Version 13.1.1.3

I might even have to re install it maybe?




Thanks again


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Walter Soyka
Re: After Effects CC new update full of bugs? Strange behaviours
on Dec 8, 2014 at 2:02:20 pm

[Nick Patten] "Plexus is animated using a light. Every few frames that light from the Pre Comp displays frames from the footage from the main composition and I cant find a way of repairing that."

I'm having a hard time visualizing, but assuming everything else in your comp is correct, have you tried clearing your cache?

Edit > Purge > All Memory & Disk Cache

Switching from 32bpc to 16bpc would mean that Ae could not use the 32bpc cached frames, so this might still be consistent with my suggestion to clear the cache. Are you using the latest version of Plexus?


[Nick Patten] "Also in 332 bit blurs looked horrible and in 16 bit they look fine."

Processing in floating point (32bpc) can produce very different results for some operations than processing in integer (8/16bpc) because the rules around the math is completely different. If you want to pursue this more, can you post a screenshot showing your UI and the problem you see so we can understand what's going on?

Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive [twitter]   |   RenderBreak [blog]   |   Profile [LinkedIn]


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