I put lights on the points I want on an illumination map of the earth. With Plexus, I created splines from one light to another. So this works with a flat map.
When I put it as a custom texture map in Element 3D, my splines became flat... I would like to know how I can create those splines on a 3D object (a sphere in my case)
In the comments of the video i think is the answer. They use a OBJ based in a map of the earth light by night. It should be the animation of the maximun distance in the Lines Renderer and max number of vertices to search.