AE Newton 2 - Movement by rotation
by Máté Medricky on Jul 23, 2014 at 11:51:45 am
I've been experiencing with Newton 2 for a while and I'm really trying to solve a nonsense thing. For example I want to make a movement of a car. I create the body, the two wheels and I connect them by a rig with suspensions. My aim is to create the cars movement by the wheels rotation, like in the real world. If I set the rear wheel AEmatic, it's default position wont let it go anywhere. I can make a kinetic object for the movement and connect it with the wheel by a static or a piston (vertical)joint, but none of them would be realistic.
Do you have any idea to make a rotating wheel, which will go the way it rotating by simulated position?