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Still 3D Dolly Float

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Sascha EngelStill 3D Dolly Float
by on Jun 16, 2014 at 5:06:33 pm

Hi Everybody,

any idea how they did this effect in 14min53 sec or also in 19min20sec:

http://www.uitzendinggemist.nl/afleveringen/1407990



Thanx a lot.

Greetings,

Sascha Engel
TIME BANDITZ Productions
http://www.youtube.com/taikang


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JP PelcRe: Still 3D Dolly Float
by on Jun 16, 2014 at 9:05:01 pm

I cannot get that stupid video player to play more than a few seconds properly, but from what I saw it looks like it is a high speed camera shot with an extremely fast camera move, then slowed down tremendously. There appears to be some motion on the jacket, which indicates actual movement of the subjects, and it seems that there is way too much movement for it to be the old parallax technique


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Sascha EngelRe: Still 3D Dolly Float
by on Jun 16, 2014 at 9:54:14 pm

Hi JP,

Thanx for the answer. So you think it was a super quick dolly or slider move shot by 120 fps or more and then slowed down in post on top to achieve near stillness?
Just a question: I know what Parallax is, but I don't understand what you mean by "there is too much movement to be the Parallex technique"? Could you explain that!
Thanx a lot!

Greetings,

Sascha Engel
TIME BANDITZ Productions
http://www.youtube.com/taikang


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Brian CharlesRe: Still 3D Dolly Float
by on Jun 16, 2014 at 11:41:00 pm

I agree, very high frame rate – well over 120fps, perhaps some achieved in post using Twixtor or similar.

There is motion in the clothing and the woman on the bicycle is pedalling, the hair barely moves.

Either high frame rate or an array of still cameras like the bullet-time effect.



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JP PelcRe: Still 3D Dolly Float
by on Jun 17, 2014 at 4:22:51 pm

Indeed, well over 120 fps. There are 2 reasons you can't have too much movement in the parallax technique, especially in a shot like this. (Referring specifically to the one with a woman eating and a suit moving.)

1: Since you need to clone stamp or paint background elements to be seen as a fake camera moves, the background must be a fairly simple texture that can be easily faked in post. I suppose it's possible to have a huge movement that only includes basic textures in the BG, but this shot includes faces and other things that are much to complex to fake.

2: Too much movement will make it apparent that we are panning across 2D planes, as any true 3D move would eventually reveal some sort of geometry that just doesn't exist in a 2D picture


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Sascha EngelRe: Still 3D Dolly Float
by on Jun 17, 2014 at 5:47:01 pm

Now, it's totally clear. I just wasn't sure, I understood your sentence right.
I just called that technique differently.
Thanx for clarification.

Sascha Engel
TIME BANDITZ Productions
http://www.youtube.com/taikang


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