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AE eating up all resources

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Shay CarriereAE eating up all resources
by on Mar 27, 2014 at 8:25:25 pm

Multiprocessing is working fine in Mavericks with CS6, but the problem is, no matter how many cores I allow access to, AE always gobbles up as much CPU as it can, making it impossible to multitask during renders, or even do something simple like watch an online video.

CPU usage hovers between 90 - 99% during renders, though I've only set it to use 2 of 12 (logical) cores.
Any way to improve this problem other than saying that multiprocessing is borked, don't use it?

2013 Mac Pro 6-core 3.5GHz
32GB RAM
OSX 10.9.2
AECS6 11.0.4.2



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Roland R. KahlenbergRe: AE eating up all resources
by on Mar 28, 2014 at 12:03:33 am

Post a screen cap of your Prefs>Memory and MP settings.

HTH
RoRK
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Walter SoykaRe: AE eating up all resources
by on Mar 28, 2014 at 12:53:18 pm

[Shay Carriere] "CPU usage hovers between 90 - 99% during renders, though I've only set it to use 2 of 12 (logical) cores.
Any way to improve this problem other than saying that multiprocessing is borked, don't use it?"


Are you using the ray-tracing renderer (new in CS6)? This works differently than the classic 3D renderer. It doesn't use multiprocessing, but it does render on all cores in software mode.

Check your composition settings (Ctrl+K on PC, Cmd+K on Mac). Look in the advanced tab under renderer.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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Jason JantzenRe: AE eating up all resources
by on Mar 28, 2014 at 5:43:07 pm

haha, the problem is usually the other way around for most people. Most people have trouble getting AE to eat up all the CPUs on render.

Jason Jantzen
vimeo.com/jasonj


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