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Camera on a wide orbit

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Jamie Talley
Camera on a wide orbit
on Feb 19, 2014 at 9:21:14 pm

Im making a big room in 3d space in AE, but one thing that is annoying me is that when I orbit the camera it rotates around the whole room and goes outside of the walls. When I orbit it I want the camera to stay in place and just rotate, like if you were standing in a room and just turning in a circle.


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Joseph W. Bourke
Re: Camera on a wide orbit
on Feb 20, 2014 at 2:42:18 am

Sounds as if you're using a Target Camera - try using a Free Camera. There are also several ways to make Max's cameras more friendly using nulls to rig them, but the Free Camera will do the trick for what you described.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Joseph W. Bourke
Re: Camera on a wide orbit
on Feb 20, 2014 at 2:44:26 am

Sorry Jamie - I was in 3DS Max mode. In AE, there's the same sort of solution. Use the One Node Camera as opposed to the Two Node Camera:

http://helpx.adobe.com/en/after-effects/using/cameras-lights-points-interes...

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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