I'm flying a 3D camera around a comp with a particle world layer that's just not behaving itself very well. I'm hoping one of you might be able to help me bring it into line.
There are points where the particles will suddenly "jump", instantly moving drastically - sometimes for a single key frame, some times assuming a new position altogether and remaining there. I've noticed the single frame jumps coincide with camera keyframes, whereas the permanent jumps don't coincide with any other changes in the comp at all.
Another perplexing problem - on my final camera move the particles don't move at all!
Any ideas on how I can make these particles just do what they're supposed to?