I'm working on a project in AE CC that has me creating a very basic character animation using the Puppet tool. I'd like to animate my character's actions in a single comp, but then recolor many instances of that animated comp to give my different characters different "outfits."
I'd rather not simply duplicate my animated comp and change the colors, in case my client requests changes to the animation itself.
So far, my thought was to make each piece of my character (hands, shirt, pants, shoes) a contrasting color, and then use a Change Color or Change To Color effect on each instance of the animated comp to shift my isolated colors. However, I'm getting some undesirable aliasing effects using this method.
Is there a tried-and-true method (say, expressions-based or otherwise) that I can get this setup working?
i think you'd need to go the other way... effecting color prior to the puppet tool.
you could have 4 precomps, one each for the shirt, pants, shoes, hands. those are then used by the puppet tool comp for the character animation. that would separate color from the animation.
to change the color of the shirt, you'd go into the shirt comp and set a new color with a new solid, layer or color effect...
it's possible to make all the color changes in a single 'color palette' comp, which could save time in the long run if you need to make many changes, but there's more time spent upfront for the setup... and some limitations.