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Long scene keying/tracking

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Adam Frost
Long scene keying/tracking
on Nov 26, 2013 at 2:31:44 pm

Hello guys. Just finished up watching a load of tutorials on blood spatters etc and some light keyframe and tracking.

I have a scene (several in fact) that are roughly a minute long each. It's a one vs one swordfight with no cuts. The camera pans along X,Y and Z a lot as it tracks the fighters. Is there a way to set a tracking grid to the floor so I can place and track blood spots? I heard that it can be done in an actual recording session by placing reference points. This, however, is rendered game footage, so any difference? I feel this a a lot of work, but hell, I'm going to dive right in anyway

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Roland R. Kahlenberg
Re: Long scene keying/tracking
on Nov 28, 2013 at 6:05:39 pm

You'll need a 3D Camera Tracker - use either AE's built-in 3D Camera Tracker or the Camera Solver in mochaAE V3.1 or mochaPro. Of course it is required that the floor has track-able regions.


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