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Animating particles of Trapcode Particular separately

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Inga Mitinyan
Animating particles of Trapcode Particular separately
on Sep 12, 2013 at 9:13:12 pm

Hey guys, I have spent a lot of time trying to figure it out and nothing seemed to work so far.

I am working on a animation involving red crosses turning into green checkmarks.
I have precomposed the layer with the transition in it.
Then I have used this composition as a texture for particular.
The problem is, my client wants the transition (red to green) to happen one by one.
However, if I change the time sampling in texture to anything else but "current", the animation does not seem
to occur anymore.
The farthest I have been able to get is to use "time remapping", however I haven't found a way to animate it,
it just works if I physically drag the keyframe across the timeline.
Here is a photo of my it:

thank you dearly!

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John Cuevas
Re: Animating particles of Trapcode Particular separately
on Sep 13, 2013 at 11:42:18 am

For particle "Time Sampling" try using the "Start at Birth and Play Once" option. You will have to create your particle precomps the same length as your particle life. But then the particles will change to check marks in order of how they were born.

I made a quick example project to illustrate.

Johnny Cuevas, Editor

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.

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