I'm using Trapcode Particular to emit textured polys using a looping PNG sequence. The problem is this is a directional texture and I haven't found a way to get the texture to flop in the opposite direction to match the direction of the emission. Currently things are swimming backwards in my scene.
Here are the things I've tried so far:
Rotating the Null object(zRot)
Horizontally reverse/negative scaling the referenced footage
Rotating the emitter (zRot)
Rotating the Null Object (zRot)
Rotating the particle layer (zRot)
Horizontally reverse/negative scaling the particle layer
My memory is regurgitating a day's worth of fruitless endeavors so I'm probably failing to mention a few other things I've tried. Anyhow, any and all help would be greatly appreciated.
Many thanks and kind regards,
PS: I already got this working by re-rendering the PNG sequence in my 3D software, but I'm terribly curious about how to get this working in AE (since this is such an elementary behavior in all the particle systems I've used at previous studios).