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Duik problem - new.

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Gerald Hapeman
Duik problem - new.
on Jul 23, 2013 at 7:41:47 pm

Using the inverse kinematics of Duik... my chain and everything else is correct and my leg moves correctly, finally. But, now, I've encountered a new hell. I have a PS file and the character's leg, which is comprised of three layers:(foot, midleg, topleg)in order to use the chain. But when I do move the leg now, (foot as the controller) the 'upper portion' of the top leg layer obviously moves away from the body (he's wearing pants) but I would like for it to stick in place and not follow the angle of the top leg layer's movement. Puppet pins are of no use as they appear to not even work when Duik is used. Parenting does nothing as well. Anything I can do to prevent the top portion of my top leg moving about? Many thanks!!

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Mike roberts
Re: Duik problem - new.
on Jul 29, 2013 at 11:51:25 pm

To make the puppet tool work with Duik, you have to create Bones from the Puppet tool anchors. Have you done that yet?

can you make a render or still of what's happening? It's hard to picture.

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