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How best to integrate into footage droplets of rain suspended in mid-air?

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Levan Khomeriki
How best to integrate into footage droplets of rain suspended in mid-air?
on Jul 19, 2013 at 11:03:05 pm

I want to achieve this exact look (from 00:54 sec)

http://www.youtube.com/watch?feature=player_detailpage&v=o1qMfK_JIiU#t=54s

I have already 3d tracked my scene, created 3d environment and added Trapcode Particular particles (spheres) to it.

Now I need a way to create realistic droplets of water and make them wiggle a little, which will serve as particle sprites and than add some lens flare or StarGlow on top of that all.

Maybe you can suggest anything?

Thanks


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Greg Neumayer
Re: How best to integrate into footage droplets of rain suspended in mid-air?
on Jul 19, 2013 at 11:36:41 pm

If I were doing it, I'd build my water droplet in C4D, using my footage as my environment map. Then, import one of them in as my particle for Particular. You could probably use just a short loop (2 sec) where the drop wiggles a bit. Then, tell particular to loop the particle's footage. (as opposed to a still).

Antifreeze Design
http://www.antifreezedesign.com


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jonathon sendall
Re: How best to integrate into footage droplets of rain suspended in mid-air?
on Jul 20, 2013 at 7:22:24 pm

There is also the Realflow plugin for C4D

JPSendall

Story, not pixels.


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