I have created a scene with Camera tracker from the foundry in AE, and for some reason when I have solid and do mask on them ( to stencil some 3d objects in the scene), the solid has the sides feathered . The feather is off, and depth of field off too, any other possible reason??
If someone would have to choose between the Camera tracker and the new native AE camera tracker, which one will you choose??
Is there any way to improve the quality of the track done by the AE camera tracker?
Right now my pixel error in camera tracker bythe foundry is 0,5 and in the AE camera tracker is 2,14.