There are certainly posts on this before but they date back a while so maybe someone knows of a clever work around...
I have a 2 min 3D After Effects (AE) comp with a camera move pulling backwards continually throughout. The background layer (3D) is a relatively high res scanned and tile-able texture of paper but very quickly one can see the edges and by the end of the shot it's tiny (and out of focus)
I was wondering if there is a processor light way of tiling that layer within the 3D space rather than manually arraying the layer (which would end up as about 20x28 layers wide - have tried to do this with a relatively dynamic expression but it still got effort and processing heavy as one would expect).
I imagine that my problem is actually in the way I am constructing the scene (hoping for a high res backdrop to be persistent throughout the shot) but was wondering iff this brought any work-arounds to mind.
With regards to processing power the alternative if this can't happen within scene is to array the said layer and pre-render which is cool but still means I need to find a labour-un-intensive way of arraying the layer.