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Why is my text gritty in ray traced comp?

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Mike MacKenzie
Why is my text gritty in ray traced comp?
on Mar 14, 2013 at 5:36:55 pm

http://www.flickr.com/photos/88770607@N06/8557980196/

See link above for the problem I'm having. I've noticed this before but it's never really been a problem until now. City names are AE-generated text, everything else is imported paths from AI.

Any help greatly appreciated!

Motion Graphics Designer / Art Director
Boston, MA

System:
Mountain Lion on SSD
2 x 2.8 GHz Quad-Core Intel Xeon
NVIDIA Quadro FX 4800
18 GB RAM


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John Cuevas
Re: Why is my text gritty in ray traced comp?
on Mar 14, 2013 at 5:56:05 pm

At what level have you set the ray-tracing quality? To check that, click the box under the comp window with a lighting bolt and select renderer options

Johnny Cuevas, Editor
Thinkck.com

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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Roland R. Kahlenberg
Re: Why is my text gritty in ray traced comp?
on Mar 15, 2013 at 6:43:24 am

Hi John, CTRL+click on the said button saves a couple of mouse clicks as the key-mouse combo directly accesses the Ray-tracd 3D Renderer Options dialog.

HTH
RoRK

Intensive mocha & AE Training in Singapore and Other Dangerous Locations

Imagineer Systems (mocha) Certified Instructor
& Adobe After Effects ACE/ACI (version 7)


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Darby Edelen
Re: Why is my text gritty in ray traced comp?
on Mar 14, 2013 at 6:08:48 pm

Your text is coplanar with the wall. You need to separate them some.

I'd recommend parenting the text elements to the wall layer and then entering something like 1 or -1 (depending on which way your wall is facing) in the z position values of the text layers. You could decrease this value quite a bit if you want the text to look like it's on the wall, or increase it if you want it to float off the wall.

The old "Classic 3D" renderer would use simple depth sorting in addition to layer order to determine which layer resides "on top" of another, but with the new Raytraced Renderer coplanar layers will always intersect in this strange grainy way regardless of layer order.

Darby Edelen


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Mike MacKenzie
Re: Why is my text gritty in ray traced comp?
on Mar 14, 2013 at 6:10:23 pm

Thanks, that works!

Motion Graphics Designer / Art Director
Boston, MA

System:
Mountain Lion on SSD
2 x 2.8 GHz Quad-Core Intel Xeon
NVIDIA Quadro FX 4800
18 GB RAM


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