I'm looking for the best way of animate in AE6 -> export the the values of the keyframes (xml-file?) -> translate it in to Canvas/HTML5.
How would you guys go ahead and do this?
I know about the hole copy keyframes, paste it in to a .txt file. That's one way of doing it. But I would love to get more data out of the animation. As of now I can only get the information of where the animation starts and where it ends, and the duration for the keyframes.
Here's an example of what I mean:
Adobe After Effects 8.0 Keyframe Data
Units Per Second 25
Source Width 200
Source Height 200
Source Pixel Aspect Ratio 1
Comp Pixel Aspect Ratio 1
Frame X pixels Y pixels Z pixels
0 327 483.5 0
51 215 243.5 0
End of Keyframe Data
I've seen an introduction video for XML Gibson but I'm not sure that it will solve the case. Anyone tried it and have an opinion if it's good or not?
There must be an smart way of doing this! Would love to here what you guys think.
I'm working on a campaignsite where the users can generate a "ragdoll dance". It needs to be interactive as the user should have the option to change dancemoves on the fly.