Hi everyone. I've often come by these forums when looking for answers to different AE related questions, and I've found lot's of good tips and tricks.
Now I hope that some of the experts here can help me with a question I haven't been able to find an answer to:
Is it possible, to animate a puppet-character in AE, and export the raw animation data to a format that can be read by a game engine? I know it's possible to export XML data, but this only works with the most basic properties such as rotation, position, scale and opacity. If I animate a puppet using parented items, the XML exporter doesn't export this relationship, making it very difficult to animate even simple characters.
How would I go about animating a character in AE, and exporting it for use in a IOS game for example? Quciktime with alpha channel, png-streams or something else?
There's gonna be quite a few animations like this one in the game, so performance plays an important role in a solution.