While not a complete solution, it will give you a jumping off point to get the Tex Avery skid to a stop look. I think you might need to add Hold frames at certain points, since a skid stop sort of hangs the skidding object (friction), then suddenly lets go. So the object kind of halts, stretches forward, then springs back a bit when the friction lets go...does this make sense?
I don't see any specific tutorials on this either, but there are some really good books from Focal Press on the topic:
Cartoon type animation is defined by exaggerated moves. Tune up anything you think normal and multiply it by 10 and you should get closer. Also, using Mesh Warp or Bezier Warp (under distort) to make the top of the text wobble back and forth when it stops could be a way to go.