Bouncing auxiliary particles
by Mata Hari on Dec 13, 2012 at 12:44:37 pm
Hi Guys, just a quick question. I have a particle system, I'm using the main particles to create the scene. What I'm trying to achieve is that whenever the particles hit another 3d surface been put in the way like a grid or invisible floor they start emitting auxiliary particles.
So eventually it would look as if the fallen particles hit the floor and at the bounce event they'd start emitting auxiliary ones.
The problem is that if I duplicate the particle layer and set it to bounce, it loses (obviously) the direction the main particles have from the wind and turbulence field. But if I set it to air, I can't create auxiliary particles at bounce event.
Is there a way to work around this?