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Utilize a 360˚ VR into a video (slow motion)

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Chris MathewsUtilize a 360˚ VR into a video (slow motion)
by on Dec 10, 2012 at 8:14:33 pm

Hi guys!

I have a client who would like to utilize a 360˚ VR into a video by making it rotate smoothly. If you're not familiar a 360˚ Object VR is a 36 image (rotated and shot every 10˚) interactive image that you can rotate.

They only need it do a quarter turn, so I am looking at using 10 images. Does anyone have any suggestions on how I could do this? It's not as simple as playing the 10 frames slower than 23.976, so I need in-between frames that don't exist.

I tried tweening in the timeline panel of Photoshop with no success, maybe I should try the Puppet tool in After Effects?

Struggling here! Please someone help!


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Stefan HinzeRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:17:16 am

I realy try to help!

how about shoot the images you need?
don´t make 10 --> go for 30 or so!

(take a step back, to see the bigger picture)


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Chris MathewsRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:33:29 am

Hi Stefan,

I mean this with respect, but don't you think I know that? Why would I be asking for help if I could just reshoot it? It's not my images, they want to utilize something of their own.

Regardless of stating the obvious, it was nice getting a response.

Thanks,
Chris


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Stefan HinzeRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:38:31 am

ah ok!

now you got me thinking ;)
(in a good way)

what about Camera Projektion?
projekt the "thing" on some solids and make your camera move free.
you can only "get away" with somd smal angels, but maybe it´s enough!!?!

;)


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Chris MathewsRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:50:02 am

"Project" it? Can you explain? It did cross my mind to try and move a camera around it, but I'm not sure how it would work. I'm still thinking I might have to "create" those in between frames with the puppet tool or something?


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Stefan HinzeRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 1:07:19 am

(i hope i can make my self understandebl --> not a natve english speaker)

ok, AE gives you the ability to projekt a image on some solids (white would be the color of choice)

YT gave me this as a example :





think it the other way around --> don´t mak the enviroment --> make the object (or whatever you need to visulise)

to get a tut :




or
maybe take a look at VCP / tuts / Camera Projektion






i hope i understood what you try to do!?
;)

greetz
Stefan

(it´s 2:00am in germany... in 7h i need to get my video to the client... like always... ;) )


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Chris MathewsRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 1:10:42 am

Thanks man, I will take a look at these. Good luck on your deadline, I know how you feel!


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Stefan HinzeRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 1:28:48 am

hey,

i was working... the musik was loud... i drank my cofé ... and BAM:
check this out... if the projektion dosn´t work for you...

http://library.creativecow.net/articles/larsen_carl/cube_world1.php

;)

(take a step back, to see the bigger picture)


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Ashwin KulothungunRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:31:51 pm

So: you're starting with 10 images, each shot ~10 degrees apart, right, your video will end up being a panning shot across these 10 images, and you have no in between shots to make a timelapse, is that right?

Something simple:

Throw your images into photoshop and use photomerge to generate a giant panorama that you can pan across:
http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e41001...

Something more involved but with more applications:

Use trapcode horizon to generate a seamless environment:
http://www.redgiantsoftware.com/products/all/trapcode-horizon/examples/#tab...

A


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Chris MathewsRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 12:44:53 pm

Unless I am reading your tip wrong, I don't that will work for me. Mine is an object vr, not a pano vr, therefore it is a product spinning 360˚s, shot every 10˚s


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Dave LaRondeRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 3:09:29 pm

[Chris Mathews] "I have a client who would like to utilize a 360˚ VR into a video by making it rotate smoothly....
They only need it do a quarter turn, so I am looking at using 10 images....
Mine is an object vr, not a pano vr, therefore it is a product spinning 360˚s, shot every 10˚s "


If you can put your hands of the shots originally used to build the VR, you might stand a fighting chance. Otherwise, the alternative is obvious: reshoot it.

Quicktime VR's aren't the most high-resolution media on the planet. They're also intended to be interactive: the user controls the motion, so the concept of "smooth" goes out the window.

Unless you're really good at rewriting code (I'm not!), I think it would take a lot of time and effort to pull of a move that won't match well with -- and look worse than -- the surrounding shots.

I think both you and the client would be a lot happier if there's any way you can just re-shoot the thing. This smells a lot like a client trying to save money on reshooting, but who doesn't realize or understand the implications of this particular type of repurposing.

Dave LaRonde
Former Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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Tudor "Ted" JelescuRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 3:19:51 pm

You can try time remapping the 10 frames- that will create inbetween frames for you. Twixtor is another way to go - but all things considered you will most likely end up with a lower quality shot- I would also highly recommend re-shooting the product.

Tudor "Ted" Jelescu
Senior VFX Artist


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Chris MathewsRe: Utilize a 360˚ VR into a video (slow motion)
by on Dec 11, 2012 at 4:28:02 pm

I appreciate everyone's input and we are working with them to just reshoot it now that we can't use what they already had.

Thanks again!


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