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Vector blur workflow + CC Vector blur documentation?

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Patryk KiznyVector blur workflow + CC Vector blur documentation?
by on Dec 2, 2012 at 2:47:05 pm

Hi,

I am doing some research on how to get the most efficient rendering of my particle project being done in Max and Krakatoa. It's a static scene with moving camera.

Since motion blur in Krakatoa combined with DOF is expensive, I am thinking about the following workflow:

3dMAX ->
--> Render Footage
--> Render relative speeds of pixels to the camera as a color bitmap (RGB values can nicely map XYZ motion vectors)

-> AE (or other post app)
-> load footage
-> appy directional or vector blur basing on my velocity bitmap file

I think that CC Vector blur is probably the right tool, but I can't find any documentation on how exactly the maps should look like. Was not able to get it also via experimenting.

Or maybe I should use other effects?

The idea is to map velocities to RGB, render and use that to apply directional or vector blur in post.

Anybody been through that?
Help appreciated.

---
Timelapse / Cinematography / Editing / Grading
http://www.vimeo.com/pacocreative
http://www.lookycreative.com
http://www.ditogear.com


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Patryk KiznyRe: Vector blur workflow + CC Vector blur documentation?
by on Dec 2, 2012 at 3:53:14 pm

Looks like RSMB has clear documentation, so I'll try to use it.

---
Direction / Cinematography / Timelapse / VFX
http://www.vimeo.com/kizny
http://www.kizny.com
http://www.lookycreative.com
http://www.ditogear.com


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