I have a rather large project that consists of several precomps, lined up consecutively, in one MAIN comp. These precomps have a few more layers of comps nested inside them. The problem is that it takes a good while to RAM preview the MAIN comp, and then I'll want to go into individual precomps and make adjustments. Here is what happens...
Let's say I RAM preview my entire MAIN comp, which is 10 precomps, and then go and make changes in precomp #5. When I go to rerender, the cache for everything on my timeline prior to where I made the change remains intact, but everything past that point needs to be rerendered, despite the fact that they don't overlap with precomp #5 and had no adjustments made.
As a test, I found that if I RAM preview just one precomp, make a change, preview again, and then delete that change, my old previewed cache is still available, just as it's meant to be with the global performance cache. This problem is a serious, serious drain on my workflow...does anyone know what might be wrong? Thanks!
You're right on how things should work. There could be an issue with insufficient cache space. Try purging the cache from the Prefs Dialog and run through the exercise again to see if there is any improvement.
Of course there could also be a case that you've overlooked a KF or effect that will be affected further down the Timeline of the precomp.
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