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Warp Stabilizer in CS6

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David Franklin
Warp Stabilizer in CS6
on Aug 18, 2012 at 3:24:48 pm

So I noticed a similar thread in the Premiere forum, but I can't find any mention yet of this problem in the AE forum.

The problem is this: when I use "warp stabilize" in CS6 on my Mac Pro 12 core, the "background" process only uses one of my cores.

I have my preferences set to use 26Gb of my 32Gb of RAM, though I have multiprocessing off, since I hate the lag that happens when I turn it on.

Any idea how to get Warp Stabilizer to use more of the CPUs? Is there a way to make that first step a "foreground" process? I just have the default video card that came with my Mac (ATI Radeon 5770) so I don't think I get Mercury Engine acceleration.

Warp Stabilize is pretty much the main reason I upgraded to CS6 and I use it a lot. So having it use such a small fraction of the available power is frustrating.

Any suggestions? Thanks!


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Roland R. Kahlenberg
Re: Warp Stabilizer in CS6
on Aug 18, 2012 at 7:59:07 pm

Send a Feature Request to the AE Team here -

You may want to include the 3D Camera Tracker since that too defaults to working as a background process with no way to set it to being a foreground process.


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