I was playing with this awesome rigging script and have came across with a problem when I turn on the collapse transformation on, on the foot layer.
To serve as a background on the said script, you need to prepare at least 12 layers each containing the basic body parts— head, neck, upper torso, lower torso.......foot, toe. Check this out:
After setting up my character, I noticed that when I add a "heel roll", the foot layer's position messes up.
Here's the interface:
I guess the problem is on the render order since the collapse trasformation switch is turned on. I just don't know how to solve the problem. There are just too many expressions involved on parented layers.