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True 3D sphere in CS6?

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Steve BrameTrue 3D sphere in CS6?
by on Jun 25, 2012 at 4:30:21 pm

Trying to work with the new 3D capabilities in CS6. I'm used to ProAnimator and others. I'm seeing possibly that AE cannot create a true 3D sphere natively, but can only perform a linear extrude of a 2D object. Note that I'm not talking about CCSphere type 3D sphere, but a true 3D sphere that a camera can fly around.

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"98% of all computer issues can be solved by simply pressing 'F1'."
Steve Brame
creative illusions Productions


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Nevin StyreRe: True 3D sphere in CS6?
by on Jun 25, 2012 at 9:11:52 pm

Yeah I'm pretty sure CS6's native 3d is limited to extruded flat planes with bevel options.


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Todd KoprivaRe: True 3D sphere in CS6?
by on Jun 26, 2012 at 3:00:23 am

You can make a sphere by extruding a period or circle with a curved bevel. Try it.

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Todd Kopriva, Adobe Systems Incorporated
product manager, professional video software
After Effects team blog
Premiere Pro team blog
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Steve BrameRe: True 3D sphere in CS6?
by on Jul 2, 2012 at 6:56:48 pm

With a max bevel setting of "10" it doesn't work very well. All we get is a cylinder with rounded edges.

-------------------------------------------
"98% of all computer issues can be solved by simply pressing 'F1'."
Steve Brame
creative illusions Productions


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Todd KoprivaRe: True 3D sphere in CS6?
by on Jul 9, 2012 at 10:19:27 pm

The maximum bevel depth setting is not 10. That's just the default maximum for the slider. You can type in a larger number.

Also, as with almost all slider controls, you can change the maximum by right-clicking/Control-clicking the value and choosing Edit Value.

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Todd Kopriva, Adobe Systems Incorporated
product manager, professional video software
After Effects team blog
Premiere Pro team blog
---------------------------------------------------------------------------------------------------------


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Dustin ParsonsRe: True 3D sphere in CS6?
by on Jul 30, 2012 at 9:03:42 pm

[Todd Kopriva] "The maximum bevel depth setting is not 10. That's just the default maximum for the slider. You can type in a larger number. "

The bevel depth appears to max out at 100 though and for me that doesn't round the corners enough for a sphere.

This is what I get with the Bevel depth set to 100:





Any thoughts?


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Maarten FrancqRe: True 3D sphere in CS6?
by on Jul 31, 2012 at 8:23:24 am

Works fine with:

A textlayer to start with, just the .-sign, 25 pixels, white

Bevel style: convex
Bevel depth: 100
Hole bevel depth: 0
Extrusion depth: 10



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Dustin ParsonsRe: True 3D sphere in CS6?
by on Aug 7, 2012 at 1:36:01 am

Interesting. I got it to work using your method but I realized that I had to keep the text size small, once it got past 100px that's when the sphere started loosing it's shape and becoming more pill like (see this image).


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Maarten FrancqRe: True 3D sphere in CS6?
by on Oct 29, 2012 at 3:58:11 pm

Hi,

I made an entire animation using this idea. Some frames out of it can be seen on http://www.lowstreetmedia.be/raytrace-3d-inside-after-effects-based-on-font...

Kind regards,

Maarten


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Davey JonesRe: True 3D sphere in CS6?
by on Jul 30, 2013 at 1:46:09 pm

Trying to apply your technique, but I am not getting the same geometry options under the text layer that you show in your graphic. I made the period a 3d layer, but didn't help. Any ideas. I am using AE CS6. Thanks.


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Maarten FrancqRe: True 3D sphere in CS6?
by on Jul 30, 2013 at 3:32:48 pm

Davey,

Make sure the current renderer is set to 3D Raytrace.

Steps from the helpfile:

1.Create a new composition.
2.Open the Composition Settings dialog box for the composition.
3.Click the Advanced tab, then set the Rendering Plug-in (now called Renderer) to Ray-traced 3D.

To turn an existing composition into a Ray-traced 3D composition, omit the first step.

Your composition is now a Ray-traced 3D composition that allows for extruded text and shapes.

Hope this solves your issue.

kind regards,

Maarten


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Davey JonesRe: True 3D sphere in CS6?
by on Jul 31, 2013 at 1:35:13 pm

Maarten,

Thanks for the help. That worked. Now how did you add textures or reflections to the spheres? I am trying to use this method to produce planets and orbits around the planets.

Thanks again,
Davey


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