by Justin Young on Jun 24, 2012 at 10:02:13 am
I have a head composition which transitions from front view to profile view over 100 frames.
Outside that head comp I have a slide controller that is scaling the eyes creating a blink. The only problem is, the blink only works when I time remap the head container. When the head is stationary the eyes don't blink even though the blink slide control is being keyed from 0-100
Can anyone point me in the right direction of some rigging tutorials. I'm not looking for a plugin to auto rig since the animations I need a pretty specific like bending limbs etc.
Re: character rig by Jon Bagge on Jun 24, 2012 at 6:00:26 pm
Are you saying your head comp is time remapped so you can control the rotation? If that's the case you can't have the eyes inside that comp. You need a comp containing both the time remapped head comp and the eyes. You will then need to have the eyes match the head rotation as well as open/close.