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Shading and CC Particle World

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Dan DonaldsonShading and CC Particle World
by on Jun 6, 2012 at 8:08:45 pm

Hello. So I am using a custom texture as the particle on my CC Particle World layer. However, the object is very flat. I was hoping that there was some way to give the object any depth?

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Dave LaRondeRe: Shading and CC Particle World
by on Jun 6, 2012 at 8:38:17 pm

Hmmm... I don't think it can be done directly with CC Particle World. But you might be able to nest a 3D comp containing multiple instances of your texture along the z axis for and use it as the custom particle to get the same result.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA

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