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wiggling paths consistently along their length

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Nick Hillwiggling paths consistently along their length
by on May 22, 2012 at 4:55:39 pm

With Wiggle Paths on a shape layer, is there any way to make the wiggle consistent if the path points aren't evenly spaced? What seems to happen is that the closer the vertices get, the tighter the wiggles become, and there doesn't seem to be an obvious way to smoothe them out. Any ideas?



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Dan FredleyRe: wiggling paths consistently along their length
by on May 23, 2012 at 10:24:39 pm

Not that I know of--AE doesn't have spline interpolation like C4D.

Other ways to wiggle paths:

  • Displacement Map with animated Fractal Noise layer (or other ripple effects)
  • Turbulent Displace
  • WiggleStroke from CycoreFX in their CFX Path Tools bundle for a lot more options


Dan Fredley


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Nick HillRe: wiggling paths consistently along their length
by on May 24, 2012 at 10:11:53 am

Cheers Dan. I also found a workaround if it's useful to anyone:

1) if the path isn't in Illustrator, paste it in
2) in Illustrator, choose Object > Path > Simplify and set curve precision to 100%. This will add a load of extra points, spaced roughly equidistantly
3) copy the path, paste into a layer in AE. It will paste in as a mask
4) create a mask path keyframe, copy & paste this keyframe into the Path property on the shape layer.
5) you now have a path with equally-spaced points.



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Dan FredleyRe: wiggling paths consistently along their length
by on May 24, 2012 at 4:28:34 pm

Very nice--good to know.

Dan Fredley


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