the moment I split an exr seq into its channels (i am doing via the pro EXR comp creator script available from fnord) AE seems to get paralyzed every time you move your playhead.
i am rendering out the full float exers with rle "compression" AND scanline "storage type" out of the 3d app. which seems to run/cache ok in nuke.
i am also rendering out normal and pointtoposition passes and a number of multimatte channels in addition to the usual additive and utility passes
these images are full HD
i've been trying it out for a while but still don't know what am i doing wrong?!! i know there are people out there doing this everyday. i would indeed appreciate any pointers!